Separate arena_avail trees
Separate run trees by index, replacing the previous quantize logic. Quantization by index is now performed only on insertion / removal from the tree, and not on node comparison, saving some cpu. This also means we don't have to dereference the miscelm* pointers, saving half of the memory loads from miscelms/mapbits that have fallen out of cache. A linear scan of the indicies appears to be fast enough. The only cost of this is an extra tree array in each arena.
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